Kit Reveal: Embo & Keibu (Conquest)
New Dark Side Bounty Hunter Mercenary leader from Conquest. Strips buffs, holds one enemy Captive, and hands bonus turns to Attacker, Support and Tank allies.
Tags: Dark Side, Attacker, Leader, Bounty Hunter, Hutt Cartel, Large Character, Mercenary, Scoundrel. One unit, Embo and Keibu together.
The short version
- Built for a full Bounty Hunter Mercenary squad. Most of the kit's best parts only turn on when every ally has both tags. Under his lead, B1 Mercenary Droid gains the Bounty Hunter tag and counts.
- Special 2 (Flush Out the Quarry) dispels all buffs on the target, then inflicts Captive (not on Galactic Legends) and puts Ambush on the Strongest enemy.
- Bonus turns by role: the basic gives a random other Attacker a bonus turn (target has Bleed), Special 1 gives a Support one (target had no buffs), Special 2 gives a Tank one (a Captive or Tortured enemy is up).
- Every Bounty Hunter Mercenary bonus turn: cooldowns -1, Stun the target for 1 turn, and +1 extra hit per bonus turn that ally has gained (max 4), which can't be evaded.
Leader: Business Is Business (Zeta + Omicron)
- Bounty Hunter Mercenary allies: +100% Defense Penetration and Max Health.
- If 3 enemies go in a row before any ally, a random other non-Tank Bounty Hunter Mercenary gets a bonus turn.
- Embo & Keibu get their own bonus turn after other allies gain bonus turns. The kit text says every 2; the dev notes in the same post say every 3. Watch for a correction.
- Ransom: while Captive is up, allies build stacks when enemies gain buffs (2), dispel debuffs (2) or attack out of turn (1). 30 stacks by Embo's next turn = target is Exposed for 1 turn. Under 30 = target is Tortured for the rest of the encounter.
- Grand Arena: Bounty Hunter Mercenary allies gain 200 Speed for 1 turn and Bounty Hunter's Resolve for the battle.
- Leader-only Contract: deal damage while buffed 20 times. Reward: granted ability Smoke and Shadow (Stealth, recovery, and -30% Offense on enemies who hit the crew during it).
Other game mode lines
- Territory Wars (Unique 2, Omicron): the first time each Bounty Hunter Mercenary ally takes damage, they gain 2 turns of Damage Immunity and Embo & Keibu gain 25 Soldier of Fortune stacks.
- Territory Battles (Special 2, Omicron): Bounty Hunter Mercenary allies take reduced Percentage Health damage and gain 30% Max Protection (stacking).
Numbers worth knowing
- Ambush: -50 Speed, +1 stack each time the enemy is damaged. At 6 stacks it becomes Ambushed: Protection disabled for the rest of the encounter, even through defeat.
- Soldier of Fortune: 2 stacks per Relic Amplifier level at start, +7 per enemy buff dispelled; allies get +2% Offense per stack on their turn.
- Payout (on Contract reward): Bounty Hunter Mercenary allies +50% Critical Damage for the battle.
Summary by GAC Film Room of an official EA / Capital Games post. The official post is the final word; details can change after it goes up.