Kit Reveal: Mercenary Guard Droid (B1): Bounty Hunter Mercenary tank for Embo & Keibu, 3v3 GAC Omicron
Mercenary Guard Droid (B1) is a Dark Side Tank for Embo & Keibu's Bounty Hunter Mercenaries that lives on Mercenary Battalion stacks instead of Health, Taunts to protect the crew, and has a 3v3 Grand Arena Omicron.
Tags: Dark Side, Tank, Droid, Hutt Cartel, Mercenary. Part of The Mandalorian and Grogu Mini-Era, one of the two marquees required for the GL. The marquee date is not in this post.
The short version
- A sacrificial Tank for Bounty Hunter Mercenary teams led by Embo & Keibu (Embo & Keibu kit).
- Has 1 Health, no Protection, and can't be defeated while it has Mercenary Battalion stacks. Destroyed when they run out. Can't be revived, can't gain Spare Parts, immune to Damage Over Time.
- With Embo & Keibu leading it gains the Bounty Hunter tag (Omicron), so it counts for Bounty Hunter Mercenary effects.
Abilities
- Basic (Modified E-10 Blaster Rifle): damage; Bounty Hunter Mercenary allies gain Offense Up for 1 turn. Any version of Embo leading assists and gains Speed Up. The assist does not trigger Embo & Keibu's bonus turn clause.
- Special 1 (Overhead Smash): damage and Blind for 1 turn; Bounty Hunter Mercenary allies gain Protection Up (40%) for 2 turns. With Embo & Keibu leading: +25% Offense (stacking, max 100%) for the battle and stagger all enemies for 2 turns.
Mercenary Battalion: Mercenary Gotra (Zeta)
- Starts with 25 stacks, 50 with Embo & Keibu leading. With Embo & Keibu leading, the first time stacks drop to 20 or lower it gains 100 stacks.
- +5 stacks per Relic Amplifier level. +3 at the start of its turn.
- Taking damage: dispels its debuffs and loses 6 stacks (max 18 per turn), only 3 if Taunting.
- Each stack: B1 +0.5% Potency, all Mercenary allies +0.5% Critical Avoidance and Defense.
- Its Max Health and Max Protection can't be increased.
Droid Mercenary (Omicron)
- With Embo & Keibu leading: gains the Bounty Hunter tag; other Bounty Hunter Mercenary allies gain 120% Defense for the battle. No Galactic Legends: Taunts for 1 turn at the start (can't be dispelled or prevented).
- Whenever a Bounty Hunter Mercenary ally gains a bonus turn, B1 gains 3 Battalion stacks and Taunts for 1 turn.
- Whenever B1 uses an ability it Taunts for 1 turn, or gains 2 Battalion stacks if already Taunting.
- 3v3 Grand Arena: other Bounty Hunter Mercenary allies gain 100% Defense. The first time one falls below 25% Health, they recover 100% Health and gain Damage Immunity for 1 turn.
Soldier of Fortune
- 1 stack per Relic Amplifier level at the start. +1 each time it is damaged while Taunting; -5 when damaged while not Taunting.
- Each Bounty Hunter Mercenary ally gains 5% Defense Penetration and 5% Tenacity per stack at the start of their turn.
Summary by GAC Film Room of an official EA / Capital Games post. The official post is the final word; details can change after it goes up.