Snowtrooper Commander shards move to Fleet Battles 5-D (Hard) and Enfys Nest to Galactic War Shipments, Mercenary Guard Droid (B1) and Adelphi Ranger reach a node about 5 weeks after their marquee, and a Buff Disruption fix.
What's new
Snowtrooper Commander shards are farmable from Fleet Battles 5-D (Hard), replacing Enfys Nest.
Enfys Nest shards are now in Galactic War Shipments.
Mercenary Guard Droid (B1) and Adelphi Ranger will not take 13 weeks to move to a node. They reach the holotables about 5 weeks after their marquee release.
A new tech upgrade means a lot of background downloading.
Chopper and C-3PO add New Republic to their ally synergies (Chopper gets a Carson Teva plus Adelphi Ranger bonus), and Cara Dune gets a large New Republic Galactic Legend bonus in a later update.
The post says the first adjustment comes with today's update and the second is expected in the following update. Cara Dune is the one marked for a future update.
Chopper
Reckless Fling: the random ally buff (Defense Up, Offense Up or Speed Up for 2 turns, 60% chance of -1 cooldowns) can now go to a Droid, New Republic or Phoenix ally (was Phoenix or Droid).
Maintenance Protocols: his 30% assist chance now triggers on Droid, New Republic or Phoenix allies (was Phoenix or Droid). Not shared with Phoenix allies.
New: at the start of battle, if Captain Carson Teva leads and Adelphi Ranger is an ally (not shared with Phoenix allies):
New Republic allies' out of turn attacks deal 50% more damage
When Chopper uses Cantankerous Clanker, all New Republic allies' cooldowns are reduced by 1
When a New Republic ally is Stunned during an enemy turn, the Stun is dispelled and they gain Tactical Supremacy for 2 turns
C-3PO
Intermediary: the Protection Up (15%) for 2 turns on gaining a new non-unique, non-Protection buff now covers Ewok, Galactic Republic and New Republic allies. Translation stacks: Galactic Republic +10% Defense Penetration per stack, doubled for Ewok and New Republic.
Fretful Mediator: the unevadable Offense Down on Special use now covers Ewok, New Republic and Resistance allies. Translation stacks: Resistance +10% Critical Damage per stack, doubled for Ewok and New Republic.
Cara Dune (future update)
Infiltrator keeps its current text and adds: if the allied Leader is a New Republic Galactic Legend at the start of battle:
- +50% Defense, Max Health and Offense
- Taunts for 2 turns whenever another New Republic Tank ally loses Taunt; Stealths for 2 turns whenever another New Republic Tank ally Taunts
- Using Bar Room Brawler: she loses Stealth and Taunts for 2 turns
- On Stealth: recovers 30% Health and Protection, +100% Offense until she loses Stealth
- On Taunt: dispels all debuffs on herself, +100% Defense until she loses Taunt
A single-episode Mini-Era built around the release of Galactic Legend The Mandalorian and Grogu, with Adelphi Ranger and Mercenary Guard Droid (B1) as its two marquees, a max Era Level of 75, and Droid Destruction landing near its end.
What's new
The next Era is a single-episode Mini-Era built around the release of Galactic Legend The Mandalorian and Grogu. The GL is not an Era unit; the two marquees are.
You have 4 weeks instead of the usual 12. The Era after this one goes back to the normal 12 week schedule.
The Droid Destruction raid lands towards the end of this Mini-Era (raid summary).
Marquees
Adelphi Ranger (kit reveal) and Mercenary Guard Droid (B1) (kit reveal), released at the normal two week interval.
GL requirement
Adelphi Ranger and Mercenary Guard Droid (B1) at Era Level 74 to unlock The Mandalorian and Grogu. Once the Mini-Era ends the requirement becomes Relic 7.
The GL event shows a timer ending one hour before the Mini-Era ends. The event stays permanently available; the timer is a brief pause.
When that timer ends, so do the Era Level 74 requirement and the event's bespoke Datacron reward.
About 3 hours after the Mini-Era ends, a release re-enables the event permanently with the two marquees at Relic 7 and no bespoke Datacron.
Era levels
Max Era Level is 75. You reach the gear or relic tier you want at a much lower level than in past eras.
The only leveling change: Mk VII and Mk VIII materials are required for Era Levels 66 to 75.
The in-game End-of-Era Conversion table will be wrong, since it still links to 135 levels.
Era Level
Stars
Unit Level
Gear
Relic
Abilities (active/passive)
53
3
85
10
0
7/6
55
3
85
12
0
7/7
56
4
85
12
0
7/7
65
4
85
13
0
7/7
66
5
85
13
1
7/7
70
5
85
13
3
7/7
72
6
85
13
5
8/8
73
7
85
13
6
8/8
74
7
85
13
7
8/8
75
7
85
13
8
8/8
Selected rows. The full table, level by level, is in the official post.
Coliseum and loaned units
Coliseum Boss max tier is Tier 8. Extra Era Currency is added to Tiers 7 and 8 (this Era only).
The Loaned Unit Era Level Increase Calendar is shortened to 26 days for a total of 54 loaned unit Era Level increases.
Mercenary Guard Droid (B1) is a Dark Side Tank for Embo & Keibu's Bounty Hunter Mercenaries that lives on Mercenary Battalion stacks instead of Health, Taunts to protect the crew, and has a 3v3 Grand Arena Omicron.
Tags: Dark Side, Tank, Droid, Hutt Cartel, Mercenary. Part of The Mandalorian and Grogu Mini-Era, one of the two marquees required for the GL. The marquee date is not in this post.
The short version
A sacrificial Tank for Bounty Hunter Mercenary teams led by Embo & Keibu (Embo & Keibu kit).
Has 1 Health, no Protection, and can't be defeated while it has Mercenary Battalion stacks. Destroyed when they run out. Can't be revived, can't gain Spare Parts, immune to Damage Over Time.
With Embo & Keibu leading it gains the Bounty Hunter tag (Omicron), so it counts for Bounty Hunter Mercenary effects.
Abilities
Basic (Modified E-10 Blaster Rifle): damage; Bounty Hunter Mercenary allies gain Offense Up for 1 turn. Any version of Embo leading assists and gains Speed Up. The assist does not trigger Embo & Keibu's bonus turn clause.
Special 1 (Overhead Smash): damage and Blind for 1 turn; Bounty Hunter Mercenary allies gain Protection Up (40%) for 2 turns. With Embo & Keibu leading: +25% Offense (stacking, max 100%) for the battle and stagger all enemies for 2 turns.
Mercenary Battalion: Mercenary Gotra (Zeta)
Starts with 25 stacks, 50 with Embo & Keibu leading. With Embo & Keibu leading, the first time stacks drop to 20 or lower it gains 100 stacks.
+5 stacks per Relic Amplifier level. +3 at the start of its turn.
Taking damage: dispels its debuffs and loses 6 stacks (max 18 per turn), only 3 if Taunting.
Each stack: B1 +0.5% Potency, all Mercenary allies +0.5% Critical Avoidance and Defense.
Its Max Health and Max Protection can't be increased.
Droid Mercenary (Omicron)
With Embo & Keibu leading: gains the Bounty Hunter tag; other Bounty Hunter Mercenary allies gain 120% Defense for the battle. No Galactic Legends: Taunts for 1 turn at the start (can't be dispelled or prevented).
Whenever a Bounty Hunter Mercenary ally gains a bonus turn, B1 gains 3 Battalion stacks and Taunts for 1 turn.
Whenever B1 uses an ability it Taunts for 1 turn, or gains 2 Battalion stacks if already Taunting.
3v3 Grand Arena: other Bounty Hunter Mercenary allies gain 100% Defense. The first time one falls below 25% Health, they recover 100% Health and gain Damage Immunity for 1 turn.
Soldier of Fortune
1 stack per Relic Amplifier level at the start. +1 each time it is damaged while Taunting; -5 when damaged while not Taunting.
Each Bounty Hunter Mercenary ally gains 5% Defense Penetration and 5% Tenacity per stack at the start of their turn.
Adelphi Ranger is a New Republic Tank built for defense under Captain Carson Teva, stacking Bulwark, Taunting, calling team assists and buffing Droid allies, with a Grand Arena Omicron; her marquee starts October 20 at 11am Pacific.
A defense-first New Republic Tank. Not a strong attacker; layers protective buffs and recovery, strongest on defense.
Most of the kit turns on when Captain Carson Teva is in the Leader slot.
Strong ties to the New Republic Droids: R5-D4, Chopper and C-3PO. Chopper and C-3PO get minor kit tweaks for New Republic synergy; details are coming in a later post.
New in-game Defender icon marks units with Defense-only effects (a reminder only, not the effect text).
Abilities
Basic (Practiced Shot): damage and Defense Down for 1 turn. On her turn she gains 1 Bulwark; on enemy turns she Dazes the target instead.
Special 1 (Sentinel's Strike, cooldown 3): Taunts for 2 turns and all New Republic allies assist at 50% less damage. With Teva leading: assists deal only 10% less and she recovers 25% Protection (doubled if she was already Taunting).
Special 2 (Adelphi Cavalry, cooldown 4): dispels all enemy buffs first, hits all enemies, inflicts 1 stack of On the Run (can't be copied, dispelled or resisted). New Republic allies gain 3 stacks of Bulwark for 3 turns.
Unique: Rodian Ranger (Zeta + GAC Omicron)
With Teva leading, at the start of battle:
- No Galactic Legends: Teva can't be defeated while Adelphi Ranger is Taunting, and she Taunts for 2 turns at the start of each encounter (can't be dispelled or prevented).
- New Republic allies gain Riposte for 2 turns when they gain Retribution, and 1 Bulwark (while under 10 stacks) when they counterattack.
Also in the Unique (the post does not tie these to Teva):
- Start of each encounter: New Republic allies gain 15% Max Health and Max Protection per active New Republic ally and 20% Defense per active Droid ally until first defeated (doubled for her).
- No allied GLs: when a Droid ally Taunts, it dispels it and gains Outmaneuver for 2 turns; she gains 5 Bulwark and Taunts for 2 turns.
- The first time each turn she gains Bulwark, Teva gains 1 Bulwark.
- No GLs: when enemies take consecutive turns, New Republic allies under 10 Bulwark gain 2 stacks.
- On Defense, no GLs: a New Republic ally hit before her first turn dispels debuffs and gains Damage Immunity for that turn, and New Republic allies gain 5% Defense and Offense per Droid ally for the battle. Doubled with C-3PO, and Stealthed enemies are Ability Blocked for 1 turn.
- On Defense with C-3PO: a further 20% Defense and Offense per Droid ally, non-Tank cooldowns -2, and +30 Speed for all allies at the end of her first turn.
- R5-D4: each hit on another New Republic ally while she Taunts cuts Bad Motivator cooldown by 2. Bad Motivator then adds Healing Immunity on all enemies, Marked on Support and Healer enemies for 2 turns, and 9 stacks of On the Run on the weakest enemy.
- Bulwark from counterattacks and consecutive enemy turns caps at 10; Bulwark from other sources does not.
Grand Arena (Omicron)
All allies New Republic and no Galactic Legends: start with +40% Max Health and +40% Protection per active New Republic ally.
Whenever she Taunts, loses Taunt, or uses Adelphi Cavalry, all allies recover 50% Health and Protection.
In the post, the R5-D4 and On Defense with C-3PO lines come right after this Grand Arena part. The text does not make clear whether they are Grand Arena only.
Known issues (fix coming)
The Omicron text should say Max Protection (40% Max Protection per New Republic ally).
Her Unique ability description is inconsistent across ability tiers.
An Additive Drops event in 7 waves from October 16 to November 8 adds one raid character per energy type each wave, with gear or relic materials instead for units already at 7 stars, and the first Droid Destruction tier only needs units at 4 stars.
What's new
An Additive Drops event to help players prepare for the Droid Destruction raid (raid summary).
Drops are added across Energy, Cantina Energy, Mod Energy and Ship Energy, with one character per type in each wave.
Schedule
Wave
Dates
1
10/16 to 10/18
2
10/20 to 10/22
3
10/23 to 10/25
4
10/27 to 10/29
5
10/30 to 11/01
6
11/03 to 11/05
7
11/06 to 11/08
The post does not say which characters drop in which wave.
Raid requirement
The initial raid tier only requires units at 4 stars.
Units already at 7 stars
You get high level gear and relic materials instead:
Capital Games streams for Extra Life on October 7 from 2:30 to 4:30 PM PT, and donations to the SWGOH campaign on Tiltify unlock in-game reward packs at $25, $50 and $100.
When
Stream: October 7, 2026, 2:30 to 4:30 PM PT.
This year there is no single marathon. Instead, a series of smaller streams through the year.
Donations go to the Star Wars Galaxy of Heroes campaign at the Extra Life fundraiser on Tiltify (open since May 1, 2026). 100% of money donated to Children's Miracle Network supports UC Davis Children's Hospital.
How the rewards work
Each donation tier gives a digital redemption code. Redeem it at the Star Wars Galaxy of Heroes store.
Link your EA Account to your in-game account first, at go.ea.com/swgoh-welcome. Limit one offer per account.
A new raid set on Nal Hutta, targeting November after GL The Mandalorian and Grogu. 33 eligible units, 8 difficulty tiers from no requirement up to Relic 10.
When
Targeting November, shortly after Galactic Legend The Mandalorian and Grogu releases. Still in development, so details can change.
Theme: the climax of The Mandalorian and Grogu, two droids guarding vault doors on Nal Hutta.
Eligible units (33)
Marquee and Journey Guide units from Era of Deadly Pursuits through the Era that comes after Era of Myths & Legends:
4-LOM, Zuckuss, Stormtrooper Luke, IG-90, Asajj Ventress (Dark Disciple), Inquisitor Barriss, Yoda & Chewie, Darth Vader (Duel's End), Maul (Hate-Fueled), Kleya Marki, Vel Sartha, Cinta Kaz, Dedra Meero, Major Partagaz, KX Security Droid, Cassian Andor (Undercover), Captain Carson Teva, R5-D4, Colonel Ward, Zeb Orrelios (New Republic Pilot), Grogu & Anzellans, Snowtrooper Commander, Rotta the Hutt, Mara Jade Skywalker, Yoda (Dark Side Vision), Starkiller (Luke Concept), Stormtrooper (Concept), Jaxxon, The Ronin, Darth Jar Jar, The Mandalorian and Grogu, plus two upcoming marquee units.
Changed 2026-10-05: the post no longer names the two upcoming units (the earlier version listed B1 Battle Droid and Adelphi Ranger). It now says "Upcoming marquee unit 1" and "Upcoming marquee unit 2".
Raid modifiers will let some of these work together even without shared tags or a full team.
New Dark Side Bounty Hunter Mercenary leader from Conquest. Strips buffs, holds one enemy Captive, and hands bonus turns to Attacker, Support and Tank allies.
Tags: Dark Side, Attacker, Leader, Bounty Hunter, Hutt Cartel, Large Character, Mercenary, Scoundrel. One unit, Embo and Keibu together.
The short version
Built for a full Bounty Hunter Mercenary squad. Most of the kit's best parts only turn on when every ally has both tags. Under his lead, B1 Mercenary Droid gains the Bounty Hunter tag and counts.
Special 2 (Flush Out the Quarry) dispels all buffs on the target, then inflicts Captive (not on Galactic Legends) and puts Ambush on the Strongest enemy.
Bonus turns by role: the basic gives a random other Attacker a bonus turn (target has Bleed), Special 1 gives a Support one (target had no buffs), Special 2 gives a Tank one (a Captive or Tortured enemy is up).
Every Bounty Hunter Mercenary bonus turn: cooldowns -1, Stun the target for 1 turn, and +1 extra hit per bonus turn that ally has gained (max 4), which can't be evaded.
Leader: Business Is Business (Zeta + Omicron)
Bounty Hunter Mercenary allies: +100% Defense Penetration and Max Health.
If 3 enemies go in a row before any ally, a random other non-Tank Bounty Hunter Mercenary gets a bonus turn.
Embo & Keibu get their own bonus turn after other allies gain bonus turns. The kit text says every 2; the dev notes in the same post say every 3. Watch for a correction.
Ransom: while Captive is up, allies build stacks when enemies gain buffs (2), dispel debuffs (2) or attack out of turn (1). 30 stacks by Embo's next turn = target is Exposed for 1 turn. Under 30 = target is Tortured for the rest of the encounter.
Grand Arena: Bounty Hunter Mercenary allies gain 200 Speed for 1 turn and Bounty Hunter's Resolve for the battle.
Leader-only Contract: deal damage while buffed 20 times. Reward: granted ability Smoke and Shadow (Stealth, recovery, and -30% Offense on enemies who hit the crew during it).
Other game mode lines
Territory Wars (Unique 2, Omicron): the first time each Bounty Hunter Mercenary ally takes damage, they gain 2 turns of Damage Immunity and Embo & Keibu gain 25 Soldier of Fortune stacks.
Territory Battles (Special 2, Omicron): Bounty Hunter Mercenary allies take reduced Percentage Health damage and gain 30% Max Protection (stacking).
Numbers worth knowing
Ambush: -50 Speed, +1 stack each time the enemy is damaged. At 6 stacks it becomes Ambushed: Protection disabled for the rest of the encounter, even through defeat.
Soldier of Fortune: 2 stacks per Relic Amplifier level at start, +7 per enemy buff dispelled; allies get +2% Offense per stack on their turn.
Payout (on Contract reward): Bounty Hunter Mercenary allies +50% Critical Damage for the battle.